MT 2K21 graphics get a facelift in its own next-gen version. Already regarded for its high-level recreation of the NBA's biggest stars, there's a noticeable step up in quality. The lighting is better, along with the faces look a lot more lifelike. A few of the personalities in cutscenes still look somewhat rough, but the players themselves look better than ever. So far as mechanics, 2K21 doesn't reinvent the wheel with its next-gen version. However, the developers used this opportunity to add some more unique animations into the game. Including some new cartoons for alley-oops, which are incredibly satisfying to pull away. Additionally, I felt like dribbling and ball movement proved just smoother overall when playing on Xbox collection X.
But when coming out of high school, players can decide to take the conventional route to the NBA and go to school, or enter the G League. While faculty will provide the players with greater vulnerability and fans, the G League will help them hone their skills faster, with greater progression on badges and abilities.
2K21 also fixes one of the frustrating issues I brought up in my review, as players can now alter the camera angle in high school, faculty, and also the G League. Despite some strong changes and improvements, MyCareer still feels incredibly grindy. VC is hard to find unless you ditch a part-time job's worth of hours into the match, or crack open your wallet. Players can now hop into The W, a style that lets them buy mt coins produce their own WNBA celebrity. It's an awesome piece of representation to an often ignored basketball league, although the mode isn't nearly as fleshed out as 2K21's other center modes.